![]() The check for entities in front of others before charging means that infantry units get fewer charge attacks in when counter-charging.Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry.This meant that bracing often didn’t make a big difference for collision damage, so it would nearly always be better for infantry to counter-charge. Previously collision damage was increased by the charge bonus of a unit, which meant that high charge bonus cavalry would have little difference in collision damage between braced and unbraced infantry.The calculation for collision damage has been changed. ![]() This helps cavalry trade more favourably with infantry. This reduces the damage dealt by infantry when counter-charging as fewer entities get an immediate charge attack.This means that when an infantry unit charges into cavalry, the back ranks no longer get to charge attack as well.This particularly affects infantry vs cavalry counter-charge interactions: Entities will no longer charge attack if their charge path is blocked by a friendly entity.
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